Unit 01: Introduction | |||
Module 01: Introduction | 00:02:00 | ||
Module 02: Setting up a Web Server | 00:03:00 | ||
Module 03: 3D Basics | 00:04:00 | ||
Module 04: How to get your assets | 00:04:00 | ||
Module 05: Using Blender | 00:04:00 | ||
Unit 02: Introducing THREE.js | |||
Module 01: The THREE.js website | 00:02:00 | ||
Module 02: Your first 3D app | 00:11:00 | ||
Module 03: The FBXLoader class | 00:05:00 | ||
Unit 03: Introducing CANNON.js | |||
Module 01: The CANNON.js website | 00:03:00 | ||
Module 02: CANNON.js basics | 00:12:00 | ||
Module 03: More about rigid bodies | 00:04:00 | ||
Module 04: Debugging your physics | 00:06:00 | ||
Unit 04: The CANNON.RaycastVehicle class | |||
Module 01: Creating a CANNON.RaycastVehicle | 00:06:00 | ||
Module 02: Adding wheels | 00:06:00 | ||
Module 03: Using the JoyStick class to control your vehicle | 00:05:00 | ||
Module 04: Limitations for colliders | 00:01:00 | ||
Unit 05: Adding the eye-candy | |||
Module 01: Sizing your assets | 00:03:00 | ||
Module 02: Adding colliders | 00:03:00 | ||
Module 03: Loading your assets | 00:09:00 | ||
Module 04: Converting the colliders to Cannon Bodies | 00:09:00 | ||
Module 05: Adding a SkyBox | 00:02:00 | ||
Module 06: Adding checkpoints and resetting the car | 00:03:00 | ||
Module 07: Using the Preloader class | 00:02:00 | ||
Module 08: Adding SFX | 00:03:00 | ||
Unit 06: Adding a GUI | |||
Module 01: Limiting the GUI to the corners and the centre | 00:07:00 | ||
Module 02: Adding onclick events | 00:07:00 | ||
Module 03: Controlling the width and height for different screens | 00:02:00 | ||
Unit 07: Conclusion | |||
Module 01: What have you learned? | 00:02:00 | ||
Module 02: More fun with THREE.js and CANNON.js | 00:01:00 | ||
Resources | |||
Resources – Create A 3D Car Racing Game | 00:00:00 |
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