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Section 01: Introduction | |||
Course Trailer | 00:02:00 | ||
Lecture 01: Course Introduction | 00:01:00 | ||
Section 02: Basic Building Blocks | |||
Lecture 02: Shader Graph UI Shader: Vignette | 00:06:00 | ||
Lecture 03: Shader Graph UI Shader: Tileable Pattern | 00:08:00 | ||
Lecture 04: Line Drawing | 00:10:00 | ||
Lecture 05: Shader Graph UI Shader: Scratching Material | 00:12:00 | ||
Lecture 06: Sampling | 00:12:00 | ||
Section 03: Putting Blocks Together | |||
Lecture 07: Creating Board Image | 00:08:00 | ||
Lecture 08: Creating Ticket Section | 00:08:00 | ||
Lecture 09: Creating Ticket | 00:07:00 | ||
Lecture 10: Scratching Integration Part 1 | 00:12:00 | ||
Lecture 11: Scratching Integration Part 2 | 00:03:00 | ||
Section 04: Winning Managers | |||
Lecture 12: Win Settings | 00:07:00 | ||
Lecture 13: Winning Panel Manager | 00:07:00 | ||
Lecture 14: Button Manager | 00:06:00 | ||
Lecture 15: Filling Board Images Part 1 | 00:13:00 | ||
Lecture 16: Filling Board Images Part 2 | 00:08:00 | ||
Lecture 17: Finish by Winning Images | 00:06:00 | ||
Section 05: Creating Basic Game | |||
Lecture 18: Game Loop | 00:06:00 | ||
Lecture 19: Creating Scoreboard | 00:12:00 | ||
Lecture 20: Creating Save and Load Manager | 00:07:00 | ||
Section 06: Advanced Scratching and Winning Options | |||
Lecture 21: Ticket Section Group One By One Ticket | 00:20:00 | ||
Lecture 22: Ticket Section Group All At Once Ticket | 00:11:00 | ||
Lecture 23: Any Sprite | 00:08:00 | ||
Section 07: Finishing the Game | |||
Lecture 24: Section Random Color | 00:03:00 | ||
Lecture 25: Ticket Provider | 00:07:00 | ||
Lecture 26: Creating Main Menu | 00:06:00 | ||
Section 08: Creating custom Animation System | |||
Lecture 27: Custom Animation System Part 1 | 00:14:00 | ||
Lecture 28: Custom Animation System Part 2 | 00:13:00 | ||
Section 09: Creating Game Animations | |||
Lecture 29: Main Menu Animation | 00:04:00 | ||
Lecture 30: Sections Animation | 00:08:00 | ||
Lecture 31: Scoreboard Animation | 00:14:00 | ||
Lecture 32: Winning Sprites Animation | 00:10:00 | ||
Lecture 33: Scratching Finished Animation | 00:08:00 | ||
Lecture 34: Winning Panel Animation | 00:19:00 | ||
Section 10: Building your game | |||
Lecture 35: Build the game For Mobile Phone | 00:05:00 | ||
Section 11: Initial Scratching | |||
Lecture 36: Initial Scratching Animation | 00:12:00 | ||
Resources | |||
Resource – Developing Game in Unity 3D | 00:00:00 |
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There are no specific prerequisites for this course, nor are there any formal entry requirements. All you need is an internet connection, a good understanding of English and a passion for learning for this course.
You have the flexibility to access the course at any time that suits your schedule. Our courses are self-paced, allowing you to study at your own pace and convenience.
For this course, you will have access to the course materials for 1 year only. This means you can review the content as often as you like within the year, even after you've completed the course. However, if you buy Lifetime Access for the course, you will be able to access the course for a lifetime.
Yes, upon successfully completing the course, you will receive a certificate of completion. This certificate can be a valuable addition to your professional portfolio and can be shared on your various social networks.
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