Section 01: Introduction | |||
Introduction | 00:02:00 | ||
Section 02: Setup | |||
GLFW & GLEW Windows (Absolute Linking) Setup | 00:25:00 | ||
GLFW & GLEW Windows (Relative Linking) Setup | 00:26:00 | ||
GLFW & GLEW Mac Setup | 00:20:00 | ||
SDL & GLEW Windows (Absolute Linking) Setup | 00:29:00 | ||
SDL & GLEW Windows (Relative Linking) Setup | 00:24:00 | ||
SDL & GLEW Mac Setup | 00:19:00 | ||
SFML & GLEW Windows (Absolute Linking) Setup | 00:21:00 | ||
SFML & GLEW Windows (Relative Linking) Setup | 00:23:00 | ||
SFML & GLEW Mac Setup | 00:18:00 | ||
GLM Windows Setup | 00:05:00 | ||
SOIL Windows Setup | 00:14:00 | ||
Section 03: Getting Started | |||
Drawing a Triangle | 00:29:00 | ||
Shader Files | 00:22:00 | ||
Textures | 00:36:00 | ||
Transformations | 00:13:00 | ||
Projections and Coordinate Systems | 00:32:00 | ||
Camera | 01:15:00 | ||
Section 04: Lighting | |||
Colours | 00:26:00 | ||
Basic Lighting | 00:30:00 | ||
Materials | 00:25:00 | ||
Lighting Maps | 00:28:00 | ||
Directional Lights | 00:15:00 | ||
Point Lights | 00:15:00 | ||
Spot Light | 00:17:00 | ||
Combining Directional, Point and Spot Lights | 00:44:00 | ||
Section 05: Model Loading | |||
Assimp Windows Setup | 00:11:00 | ||
Assimp Mac Setup and Mesh Class | 00:36:00 | ||
Assimp Model Class & Loading a Model | 00:56:00 | ||
Section 06: Advanced | |||
Cubemapping/Skybox | 00:32:00 | ||
Section 07: Resource | |||
Resource | 00:00:00 | ||
Assignment | |||
Assignment – Modern OpenGL 3D Game | 00:00:00 |
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